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Thread Statistics | Show CCP posts - 12 post(s) |

Corraidhin Farsaidh
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Posted - 2013.11.14 11:20:00 -
[1] - Quote
Only just saw this thread... my suggestions for improvements woud be:
more staging points to minimise horrid tidi some kind of fleet support from the empires who had supposedly called for support to insert fleets into null sec rather than throwing everyone at a gate that is camped to ehll and back that would have made for much more free flowing combat and allowed some kind of fleet tactics to be used
in the end the pirates must have had something like the scene in matrix revolutions where the squids just try to flood through the breech as capsuleers plopped through the gate piecemeal.
for a fair and much better fight the entry point to null sec system need to be spread and random. then you would have had a group of separate fleet combats...much more interesting than a mass gank session
just my tuppenceworth :) |

Corraidhin Farsaidh
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Posted - 2013.11.14 11:43:00 -
[2] - Quote
in terms of the lore and player interaction it would have been better to arrange for empire stealth fleets to hav jumped in and setup stations and jump gates (one for each empire) inside the target system.
Staging point would have been at an empire station with corresponding jump gate. The pirates would have known the target system to gather in but not where the empire jump station were until they came online.
pirates would be faced with a choice of kill the bases to stop incoming fleets or fight the fleets, they would have had to spread out or gather to defend the empire targets. Since they would have been waiting at the entry gates this would have given a much better combat I think as they decided where to go and what to defend. |

Corraidhin Farsaidh
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Posted - 2013.11.14 11:44:00 -
[3] - Quote
and having the staging points in non-null but only one jump from the null target would have minimised the massive warp crawl
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Corraidhin Farsaidh
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5
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Posted - 2013.11.14 12:00:00 -
[4] - Quote
better still they could have had single ended gates that launch you into the system at a random location (explorer style gates like this are already in the lore I think)
then the empire fleets would have been popping up all over the place and the pirates would have had to track them down. Some empire fleets would have been nice too to show their involvement. As it was it was a pointless mass gank, and had nothing to add to the 'losing control' lore either. I went along thinking their would be some kind of story development, leading players through some things to see before the final engagement. It's a shame as they could have done a lot more with this I feel. |

Corraidhin Farsaidh
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8
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Posted - 2013.11.14 20:20:00 -
[5] - Quote
I have to say having been on the receiving end of the gate camp insta-death was disheartening but not unexpected, hence flying a cheap frigate on a cheap empty jump clone.
My main problem is in the planning of the event, but I like the idea and would rather be constructive than slag off CCP for this hash up. Primarily an organized event should push the back story of EVE forward in some way, otherwise why would it be widely broadcast by the empires.
Secondly either limit the size of the combatant fleets somehow (like wormhole mass limit) or spread the combat across multiple targets, maybe leading to a final target for the survivors/surviving defenders. Preferably the defending fleets should have to make their way to the final target too to stop another gate camp pirate heaven. There is no point to these events if they do not require some kind of tactical skill to have a good outcome.
I agree with the post about the null-sec folks being hunted by bigger null-sec folks, but in truth that was the only true threat to their fleets, the empire forces were practically cannon fodder in this case.
In game lore terms, all Empire forces would have access to tech to allow fleet insertion through covert or brute force means. Even if the gates were taken and held by empire forces to give a beachhead for incoming capsuleer fleets it would have helped to spread the combat and deliver real combat. It makes no sense that the navy forces of the empire would think it a good idea to channel their fleets into a killing field.
CCP need to learn from this and deliver other events but maybe multiple on a smaller scale at first, then build these together into bigger events
I still look forward to the next event in the hope it will be delivered more consistently. This should be a place for suggestions for improvement now I think as its clear most think it didn't work well. |

Corraidhin Farsaidh
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8
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Posted - 2013.11.15 00:42:00 -
[6] - Quote
Phoenix Jones wrote: - Stream the event LIVE from CCP Headquarters -
Asking CCP to punish people who exert control over certain space because of their experience and gathered assets in this situation is an idea so bad it folds in on itself, becomes good and then plunges again to bad. It breaks the sandbox to create a themepark: "are you tall enough to ride THE TITAN?!".[/quote]
agreed, nobody should be punished for how well they have done in the game, for the control and strengths they have gathered, I'm preferring the idea for these events of a non-targeted one way gate to fire fleets into system at random locations...then everyone starts on an even setting and the fleets that fight best get their rewards.
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Corraidhin Farsaidh
Hello-There
8
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Posted - 2013.11.15 00:51:00 -
[7] - Quote
my point of view on this excursion was that I'm new, I want to see what EVE has to offer especially in terms of mass fleet actions and I expected at least a fair chance at that. Most of the complaints here are because people are disgruntled with just being pushed through the gate shaped mincer.
If I'd gotten blown up actually fighting in an action under orders from my fleet command actually trying to achieve something then fine, that was (i thought) the point of the event. People accept they will lose ships, but don't expect to be led to throw them away. |

Corraidhin Farsaidh
Hello-There
9
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Posted - 2013.11.15 11:14:00 -
[8] - Quote
So in terms of future events i'm gueesing most would like to see:
- Smaller better orgsanized events - Correctly sized events to minimize TiDi - A mix of events around different areas, not just combat - events should provide additional lore, introduce new lore, and otherwise be relavent to the EVE backdrop - but should not be driven purely for lore, there should be some payback for those involved
A good example may be the ghost site trailer they just released (but not necessarily ghost sites for events)
various sites to explore in low-sec or a newly opened wormhole (so not to infringe on someone's hard earned home). Limited number of places, first come first served on a PLEX authorization code found in game from data sites/loot drop/trade
then everyone has a fair chance to go on the missions and fleets will inevitably meet then they can choose their approach, stealth, evasion, outright fight.
would be a much more rich experience for those involved I think |

Corraidhin Farsaidh
Hello-There
9
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Posted - 2013.11.15 11:41:00 -
[9] - Quote
Depends what they mean by reinforced, if their hardware is virtualised they could take the test servers offline and throw the resources at the live servers, but it all depends on the hardware setup etc...its not as easy as it sounds :D
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Corraidhin Farsaidh
Hello-There
9
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Posted - 2013.11.15 11:47:00 -
[10] - Quote
just a thought, the event fed a bunch of us hi-sec folks to battle-hardened combat pilots en-masse which was basically a turkey shoot and I can't imagine it was really that much fun for the null-sec folks (where was the challenge?)
If they did this the other way around however with limited flow of null-sec fleets getting through to hi-sec to plunder an empire base *that* could be interesting, the advantage of the better pilot skills/ships of the null-seccers would be mitigated by the numbers of hi-sec folks waiting for them.
I'm not thinking of a way to feed null-secs into a grinding mill here, everything else I have previously said about random insert points etc (easily done with a worm-hole exit point whipping around in hi-sec. This would however give the hi-secs a chance to be organized and test the null-secs skills against much bigger fleets than usual. This would also spread combat across many systems to ease TiDi effects. Would make more sense in lore terms to, with capsuleer incursions into empire space. |
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Corraidhin Farsaidh
Hello-There
9
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Posted - 2013.11.15 12:02:00 -
[11] - Quote
true, there would need to be some mechanism to keep the fleets in place, not allow them free reign...large CONDORD fleets to create a cordon or something, capsuleers as the cutting edge to *attempt* to take the null-seccers out
if its a wormhole then the time open would be finite too so a null sec fleet if not careful could have to fight their way back through CONCORD hell (if at all)
just trying to think of better ways to run these events that can include everyone but in a more balanced way |

Corraidhin Farsaidh
Hello-There
9
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Posted - 2013.11.15 12:16:00 -
[12] - Quote
I'm new so have never seen these events before, however there has to be a better way to stage them as feeding hi-secs into null is going to result in lots and lots of dead hi-sec clones...even if you survived whats the chance of a hi-sec egetting back through null with a full cargo hold when the route is known in advance?
Makes it pointless for the hi-secs to join.
There also need to be other kinds of events, EVE isn't just about combat. A large part of the player base will be explorers/miners/industrials. These should be catered for too. Ghost sites will be like mini events from what I've seen but will be rare and you will need to be skilled/lucky to gain from them. This I think will benefit the already rich and skilled players far more. Events should be created for all levels of players to maintain balance. |

Corraidhin Farsaidh
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10
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Posted - 2013.11.15 16:17:00 -
[13] - Quote
I really like the idea of multiple smaller events giving access to a final event based on previous success, means anyone can take part and those that prove their worth can get into the final area, with the greater rewards it brings...would give a much greater sense of achievement I think.
Large events should only be in response to player driven events like the one that made the news...though CCP would just love to recreate it they can't as it isn't possible to forcibly organize large groups of people. The massive battle that took place did so because two major combatants organized themselves...
regular events culminating in mid-scale fleet battles/research/explo would be much better for everyone and could run much more often |

Corraidhin Farsaidh
Hello-There
11
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Posted - 2013.11.15 17:02:00 -
[14] - Quote
Please also mention that if CCP need any Oracle DBA's and storyline consultants I'd be happy to oblige... |

Corraidhin Farsaidh
Hello-There
12
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Posted - 2013.11.16 09:41:00 -
[15] - Quote
Feyd Rautha Harkonnen wrote:Corraidhin Farsaidh wrote:Please also mention that if CCP need any Oracle DBA's and storyline consultants I'd be happy to oblige...  With all the TiDi surely EvE is running on MySQL...or perhaps an MS Access DB?
oh dear lord no...wash your mouth out for suggesting such a thing.... |

Corraidhin Farsaidh
Hello-There
12
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Posted - 2013.11.16 09:49:00 -
[16] - Quote
Mara Rinn wrote:[quote=Wedgetail]So please, stop using the harsh language, stop punishing the Live Event staff for trying to help you have fun. Look for ways that you can help the Live Events staff build a better experience for everyone.
That was my intention in my comment :) I skipped the first 60-odd pages of the forum for that reason...don't put CCP off but give constructive ideas on events.
I'm pretty sure that if many smaller events are run regularly it will lead to more experienced events staff *and* more experienced fleets who will join...this in itself will inevitably lead to more and larger conflicts. Slowly maybe, but the more organized the newer players become the more likely they will want (and be able to) challenge the larger stronger corps. |

Corraidhin Farsaidh
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12
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Posted - 2013.11.19 11:05:00 -
[17] - Quote
As one of the hi-sec folks I *would* have been happy to engage in large fleet combat. I firmly believe that such events can't be created as such but must occur naturally, The best way to ensure this is to nurture players who don't often PvP so that they understand the different combat environment and learn to love it :D
My feeling is that CCP should concentrate on smaller lore driven events to move the story along, and then as people learn more about fleet combat bigger battles will occur naturally. Throwing a largely untrained and unprepared gathering of lower skilled hi-sec folks into low-sec could never really work as sheer numbers don't actually mean that much when the are dribble fed to a target area.
The worst thing that could come out if the last event is if it puts a large swathe of hi-sec folks off PvP even more..
I also think that there needs to be different kinds of events too, something to rewards other styles of play. I know many think hi-sec is pointless but I disagree. There are many play styles within EVE, with combat being one facet. Hi-sec is a necessity to allow the industrial/.trader/builder type players to function. Without this depth EVE will become just another MMO. One giant constant battle which would ultimately become dull.
They already have the small missions to perform research, mine minerals, etc etc...why not some story arcs around industry instead? Something that gets players to co-operate in an entirely different arena. How quickly could hi-sec build a titan for an incursion into low-sec if they pulled together I wonder?
high-end combat in EVE is a niche that it takes time (in skill terms) and practice. This won't happen buy throwing people en-masse into low-sec and is a small area of EVE for me. I would like to develop in that area, but not at the exclusive expense of other areas of EVE.
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Corraidhin Farsaidh
Hello-There
12
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Posted - 2013.11.19 15:05:00 -
[18] - Quote
Agreed...if this had been a mass excursion tonull-sec on a mission style event but you had to fight your way back then most wouldn't have minded being killed in the attempt. Then is becomes a calculated risk, but the evnt was set up in such a way that you cuoldn't know the nature of the risk in advance. fortunately I always assume the worst so went in a cheap ship/clean clone but many others didn't I think. |

Corraidhin Farsaidh
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12
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Posted - 2013.11.19 15:17:00 -
[19] - Quote
A nicer set-up could have been to start with industrial events to gather up/research/build the components for a bunch of titans with which the capsuleers can help as they can more rapidly acquire the necessary goods.
From this those who perform best would be invited on the empire incursion into null, with spare places being open to whoever declares loyalty for at least a month.
The titans would be used to bridge into the target sector and station fleets to hold the gates, with CCP commanded fleets and capsuleer fleets performing the holding duties, whilst others go and try to take the objective.
once the empire fleets were in place the pirates would *then* place the call out to null-sec folks for assistance with the warning that the gates are camped.
the null-secs could then choose to support, but to do so would have to access the system. I think this would have led to a much more balanced combat, and since the null secs could have declared to assist the empire (just because they are in null doesn't mean they wouldn't help against a common enemy) they could also take part on either side.
this could have given a much more imersive flow of events with a large final event.
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Corraidhin Farsaidh
Hello-There
13
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Posted - 2013.11.20 12:36:00 -
[20] - Quote
Good clear post max.
For future events of this nature (yes I still think they *could* work) it would require multiple staging points (as many as CCP can staff, though with multiple PC's that should be lots). There is no reason why the empire forces couldn't have several stealth fleets jump to the target system, and setup jump gates. Players can't put up jump gates in hi-sec, but sincethe empires own areas of hi-sic they certainly could and deliver fleets straight to target zone.
Low-sec would be informed of the assault *after* the gates start anchoring in low-sec. If fast enough they can get to them and attempt to shoot them down first, which means taking on empire stealth fleets plus fleets arriving.through the gates. At least this would give the null-secs more of a challenge and the hi-secs a chance at real combat.
multiple jump in points would minimize TiDi until in the target system (which the servers can be hardebned to cope with better as you know where the maximum load will be.
This way nobody has an unfair advantage and players choose their targets...defend the jump gates, attack the gates, defend the pirate facilities, attack facilities, run skirmish fleet activities either way, etc etc
Totally agree on the last points, CCP should never hand hold the hi-secs otherwise how would we learn? |
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Corraidhin Farsaidh
Hello-There
24
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Posted - 2013.12.19 11:18:00 -
[21] - Quote
Next event of this sort could easily be made more fair by using single-ended exploration gates to launch fleets into the target system, since landing point are random it at least gives each entering fleet a chance to get organized and offer a defence.
Another simple solution is to have empire stealth boats cloaked in the target system (as would be the case in any pre-planned op I would think). These would then jump fleets in to safe spots to stage assaults from.
I think this would be far more entertaining for the null-sec folks too, would present more of a challenge. If I had turned to the Null side I would have been so bored sitting there shooting sitting targets (the Farce was indeed strong in this op).
Next event needs to be planned properly. This is effectively an attack on Null space and as such needs to be organized with specific strategic goals, at least some kind of ingress and egress plans, formal fleets for command and control etc. It would be better for fleets (or at least fleet commanders) to register up to a comms chat channel to receive orders rather than rely on twitter and such.
This event was supposed to introduce hi-sec folks to null-sec existence, but being wiped out at a single gate will just put people off. There was no freedom of combat, no chance at a real fight. Had the hi-sec people seen that people would have been jumping up and down for the next op and empire/null wars would ensue pretty rapidly.
Missed opportunity for me but I hope they run future events and take into account the constructive comments from everyone here. |
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